
Understanding the creation of Ultima IV requires some historical background. Lord British calls upon the Stranger who thrice saved Sosaria to be this symbol for the new peaceful world, by living a life in accordance with the virtues and retrieving a lost book, the Codex of Ultimate Wisdom, from the bottom of a deep, dark dungeon called the Great Stygian Abyss.

What this new enlightened Britannia needs now is not someone to slay a great evil, but someone to become a paragon of the virtues, the Avatar, who will be an example for the Britannians to look up to. Society has been restructured around these virtues, and each of Britannia’s eight major cities is devoted to the pursuit of a single virtue. To this end he has created a system of eight virtues and three principles: Truth, Justice, and Courage, composed of honesty, compassion, valor, justice, honor, spirituality, sacrifice and humility. The Age of Darkness is over with the last of Mondain’s evil legacy slain, and Lord British has organized the land of Sosaria, now Britannia, around a philosophical search for self-improvement. After answering to her satisfaction, you suddenly find yourself in a strange land… You feel as if the fortune-teller is trying to take your measure, to determine what sort of person you are.

Drawn inexplicably into the tent of the gypsy fortune-teller as if being led by some unknown force, you are welcomed as if expected, and given a most unusual reading.

Perhaps that’s how you managed to wander right into the mysterious renaissance faire without even noticing it was there. It is a warm and happy day outside, but you find yourself unable to enjoy it, being beset by a serious of personal crises that occupy your mind.
